Modrons were made a playable character race in The Planewalker's Handbook (1996), and a rogue modron named Nordom (voiced by Dan Castellaneta) could join the player's party in the computer game Planescape: Torment.ĭungeons & Dragons 3.0 and 3.5 edition (2000–2007) Planescape also introduced rogue modrons: modrons who have left Mechanus and broken their connections to the other modrons.
Scott Haring, in his review of set for Pyramid, also mentioned the modrons as "once-silly" and "rescued from an old 1st Edition AD&D hardback and given a new background and purpose that makes a lot more sense". In his review of the Planescape Campaign Setting boxed set, Gene Alloway mentioned the modrons as an example of "the old, tired and previously foolish" which the set "breathes new life and meaning into". The monodrone, the duodrone, the tridrone, the quadrone, the pentadrone, the decaton, the nonaton, the octon, the septon, the hexton, the quinton, the quarton, the tertian, the secundus, and Primus appeared in the Planescape Campaign Setting boxed set (1994).
In the 2nd edition of Advanced Dungeons & Dragons, the Plane of Law was renamed Mechanus (instead of Nirvana) and the depiction of Modrons introduced clockwork features (expanding on the description of Nirvana as a plane of cogwheels in the 1st edition Manual of the Planes). Advanced Dungeons & Dragons 2nd edition (1989–1999) They first appeared in 1983, in the AD&D 1st edition Monster Manual II, which introduced the base modrons (including the monodrone, the duodrone, the tridrone, the quadrone, and the pentadrone), the hierarch modrons (including the decaton, the nonaton, the octon, the septon, the hexton, the quinton, the quarton, the tertian, and the secundus), and Primus (The One and the Prime).
Modrons were created by Francois Marcela-Froideval, working from suggestions by Gary Gygax. Publication history Advanced Dungeons & Dragons 1st edition (1977–1988) 1.5 Dungeons & Dragons 5th edition (2014–).1.2 Advanced Dungeons & Dragons 2nd edition (1989–1999).